Bethesda's epic sci-fi RPG is here, and it's a big one. From shipbuilding to exploring the surface of Mars, our thoughts so far.
Starfield Review... In Progress
The first trailer for Grand Theft Auto 6 is finally here.
Grand Theft Auto 6 Trailer
We take an in-depth look at Avatar: Frontiers of Pandora and tell you why it should be heavily on your radar!
Avatar: Frontiers of Pandora - a Deep-Dive into its Potential
Range-wise, the ROG Rapture GT6 is phenomenal, and it's ideal for all gaming and non-gaming-related tasks.
ASUS ROG Rapture GT6 WiFi 6 Mesh System Review
Post by Steve Farrelly @ 12:38pm 11/03/11 | 23 Comments
You may have seen a new video surface on the net recently involving some soldiers in the Middle East. You may have even walked in on said video and thought, whoa, is this CG, real-life or a game? Because we did, and we saw it raw and live (and in a longer form than the video you saw), so to really get behind what's going on in that trailer and at DICE we decided to go big and grabbed the absolute head honcho out there, Patrick Söderlund.

So, lighting aside (it wasn't our fault, honest), check out our video interview with the boss of basically all first-person shooters at EA and learn what it was that lead these guys down this evolutionary path to Battlefield 3.

Click here for the full feature.



ausgamersbattlefield 3interviewea
Buy now from Green Man Gaming Only GBP£12.99!
(compare all prices)





Latest Comments
Eorl
Posted 01:18pm 11/3/11
Wow...
Kf
Posted 01:21pm 11/3/11
Great interview, I like your interviiews... they seem very unedited and unplanned... you ask the right questions we want to know, even tho in the last witcher (i think) interview you seemed a bit stoned :D
Crans
Posted 01:31pm 11/3/11
Good job on the interview, you've improved heaps :)
Lewk
Posted 03:00pm 11/3/11
Yeah I agree. You always ask good questions, not stupid generic ones that everyone else asks.
Ryan
Posted 03:18pm 11/3/11
Holy s*** Steve I could tell by the way you come across in text that you were a chill dude but man best interview ever, you should start up a YT channel if ya wanna get more vids out there. Nice job mate, keep it up.
Reality
Posted 03:24pm 11/3/11
oh man you sound like a robot! feel free to vary your tone a bit here and there :)

but the questions were good because they yielded the answers we all wanted to know
Chuckeh
Posted 06:02pm 11/3/11
what is this bar? star wars cantina?
Crakaveli
Posted 08:15pm 11/3/11
Nice one
Midda
Posted 08:42pm 11/3/11
Great interview. Lots of good news, and it was good to hear you ask about dedicated servers (and to hear that they'll definitely still be there).
Rumps
Posted 01:50am 12/3/11
This game looks amazing... I'm so stoked for this game.
Reverend Evil™
Posted 02:08am 12/3/11
Good interview Steve. I love the beers in the background. Twas a nice touch.

8-)
Tollaz0r!
Posted 08:57am 12/3/11
Interview of the year?
Kamu
Posted 01:41pm 12/3/11
'Dedicated server model' 'for the consumer', yea right. They aren't going to ship the server to everyone. They are going to make you pay a certain set of EA approved companies for them to host it.

Shame there was no talk on mod tools. Be interesting to see what excuses/lies they will use now, "omg frostbite 2.0 is too complex for mortal minds! we couldn't give out mod tools because your brains would explode!!"
Alain
Posted 06:01pm 12/3/11
@ Kamu

From what i remember their main reason behind the "too complex" tools is because they apparently need several servers just to run it, that is what i remember reading anyway, sorry that i don't remember where but it makes sense if its true.
skythra
Posted 06:03pm 12/3/11
'Dedicated server model' 'for the consumer', yea right. They aren't going to ship the server to everyone. They are going to make you pay a certain set of EA approved companies for them to host it.

Thank god. Im tired of millions of scrub servers where the host has zero ping and everyone else starts lagging when he downloads some porn.

Not that i like EA, but dedicated server is about having dedicated resources to give a full multiplayer experience. Anything less reflects poorly on the game, even if it's out of their hands.

I don't like EA, but servers to specific high quality hosts like the most popular ones we already see (internode, ausgamers and so on) are the best bet.
Good interview Steve. I love the beers in the background. Twas a nice touch.
8-)

I liked his sweaty palm wipe on his pants just before he shook the guys hand.
ArchetypE
Posted 08:12pm 12/3/11
You sound like a robot Reality.
natslovR
Posted 08:23pm 12/3/11
Very good interview. Nice one. I particularly liked the way you included scenes from the trailer throughout.
deano
Posted 12:10am 21/3/11
I caint wait till this comes out
Fixah
Posted 12:30am 21/3/11
Steve Farrelly is so dreamy. He looks like rock star except for the gaming world.
trog
Posted 10:07am 21/3/11
Thank god. Im tired of millions of scrub servers where the host has zero ping and everyone else starts lagging when he downloads some porn.
How often does that happen though? And when it does, the worst case scenario is that you have a s*** game for a few minutes then go off to find another server. A truly open model gives you choice and options and even lets you run the server yourself, which is something you don't get in the Battlefield model.
skythra
Posted 01:26pm 21/3/11
How often does that happen though? And when it does, the worst case scenario is that you have a s*** game for a few minutes then go off to find another server. A truly open model gives you choice and options and even lets you run the server yourself, which is something you don't get in the Battlefield model.

I think i was drunk when i posted that i don't really remember, what i was saying what my point was or why..

But I don't play that many non-dedicated hosted games right now so i don't actually have anything except the old q3 free to all server model. You'd jump on gamespy (through the ingame browser) look for a low ping, join it, and then it'd feel like ass (i think network latency used to mean more, 0-5ms ping was impossibly easier to play with than 50-100ms) and suddenly you'd get random packetloss and your rail would be one direction and he'd be behind you suddenly. You'd leave, but considering you were having fun, and then someone ruined it, it's not much different than the effects of someone griefing you.

It still diminishes the value of the game, if you associate the game with being frustrating even if its only some of the time.

Then again you could just move back to a real server like the gamearena ones but it was hard to play proper 1v1 on theirs (they didn't always have servers for it), and the players were rather good who did.

I'm really only playing devils advocate here I don't really care. But there's never any absolutes right?
trog
Posted 01:29pm 21/3/11
I'm really only playing devils advocate here I don't really care. But there's never any absolutes right?
Fo sho! I just think the more servers, the more options, the better. It doesn't take long to find out which are the 'good' servers and which ones aren't, and there's always good little semi-private servers on which there are a bunch of regulars that'll give you a really good game. You don't really get that any more in the 'ranked servers only' age.
Tollaz0r!
Posted 02:15pm 21/3/11
I remember CS had some awesome servers, and some awful ones. Lightning CS anyone?
Commenting has been locked for this item.
23 Comments
Show