You may have seen a new video surface on the net recently involving some soldiers in the Middle East. You may have even walked in on said video and thought, whoa, is this CG, real-life or a game? Because we did, and we saw it raw and live (and in a longer form than the video you saw), so to really get behind what's going on in that trailer and at DICE we decided to go big and grabbed the absolute head honcho out there, Patrick Söderlund.
So, lighting aside (it wasn't our fault, honest), check out our video interview with the boss of basically all first-person shooters at EA and learn what it was that lead these guys down this evolutionary path to Battlefield 3.
Click here for the full feature.
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but the questions were good because they yielded the answers we all wanted to know
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8-)
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Posted 01:41pm 12/3/11
Shame there was no talk on mod tools. Be interesting to see what excuses/lies they will use now, "omg frostbite 2.0 is too complex for mortal minds! we couldn't give out mod tools because your brains would explode!!"
Posted 06:01pm 12/3/11
From what i remember their main reason behind the "too complex" tools is because they apparently need several servers just to run it, that is what i remember reading anyway, sorry that i don't remember where but it makes sense if its true.
Posted 06:03pm 12/3/11
Thank god. Im tired of millions of scrub servers where the host has zero ping and everyone else starts lagging when he downloads some porn.
Not that i like EA, but dedicated server is about having dedicated resources to give a full multiplayer experience. Anything less reflects poorly on the game, even if it's out of their hands.
I don't like EA, but servers to specific high quality hosts like the most popular ones we already see (internode, ausgamers and so on) are the best bet.
I liked his sweaty palm wipe on his pants just before he shook the guys hand.
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Posted 01:26pm 21/3/11
I think i was drunk when i posted that i don't really remember, what i was saying what my point was or why..
But I don't play that many non-dedicated hosted games right now so i don't actually have anything except the old q3 free to all server model. You'd jump on gamespy (through the ingame browser) look for a low ping, join it, and then it'd feel like ass (i think network latency used to mean more, 0-5ms ping was impossibly easier to play with than 50-100ms) and suddenly you'd get random packetloss and your rail would be one direction and he'd be behind you suddenly. You'd leave, but considering you were having fun, and then someone ruined it, it's not much different than the effects of someone griefing you.
It still diminishes the value of the game, if you associate the game with being frustrating even if its only some of the time.
Then again you could just move back to a real server like the gamearena ones but it was hard to play proper 1v1 on theirs (they didn't always have servers for it), and the players were rather good who did.
I'm really only playing devils advocate here I don't really care. But there's never any absolutes right?
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