The action-RPG is experiencing a popularity surge on the PC platform of late, as veterans and newcomers alike count down the days till Diablo III is finally dropped.
In the interim though, there are some great grass-roots studios putting together their own spins on the genre, and today we're brought here for Magicka, an isometric action-RPG hybrid that actually offers a slightly different approach to the combat of these games, as our very own Kosta Andreadis discovers with his review time.
Click here to see what makes Magicka stand-out in his full review.
Posted 01:23pm 07/2/11
Posted 01:35pm 07/2/11
D3 still another year away yet.
Posted 01:41pm 07/2/11
Posted 02:04pm 07/2/11
Posted 03:00pm 07/2/11
The bunch of movie references were a bit funny, so ill have to google what i missed due to ragequitting.
Posted 03:41pm 07/2/11
Posted 03:48pm 07/2/11
Posted 04:28pm 07/2/11
Posted 04:49pm 07/2/11
Posted 04:55pm 07/2/11
Loving the combo of spherical shield + ESSSS bombs* placed just outside the shield wall. I had a 5 second boss fight on Stage 3 as he was blown off the map on the first touch haha. Tho my loss I guess since I didn't get any loot from that.
(* = or ESSSR bombs for frost slow-down as well on fast enemies)
last edited by parabol at 16:55:07 07/Feb/11
Posted 05:35pm 07/2/11
I had a blast of a time in co-op though, bugs aside.
Posted 06:18pm 07/2/11
For $10.00 its well worth a look
Posted 06:49pm 07/2/11
The idea of unlimited spell-casting with foes that can incapacitate you is pretty cool in coop, with more players to spread the knock downs around and help you if you get knocked down, but in single-player it often becomes a frustrating series of consecutive spell interruptions as you face a large number of enemies at once. As long as you have at least one ally with you the knock-downs are much more forgiving and the game much more enjoyable.
It's a fun game and the waves-of-enemies coop arena is a blast to play with friends as you try to control and destroy dangerous foes. It's a good time coop and worth its $10 price, but just don't go into single player unless you have a good grasp on the overpowered spell combinations as the large number of knock-down chaining foes is annoying.
*Generally speaking; some boulder or ice shard attacks benefit significantly (more damage/smaller cone) from "charging" the spell, but it isn't required.
Posted 09:55am 08/2/11