Bethesda's epic sci-fi RPG is here, and it's a big one. From shipbuilding to exploring the surface of Mars, our thoughts so far.
Starfield Review... In Progress
The first trailer for Grand Theft Auto 6 is finally here.
Grand Theft Auto 6 Trailer
We take an in-depth look at Avatar: Frontiers of Pandora and tell you why it should be heavily on your radar!
Avatar: Frontiers of Pandora - a Deep-Dive into its Potential
Range-wise, the ROG Rapture GT6 is phenomenal, and it's ideal for all gaming and non-gaming-related tasks.
ASUS ROG Rapture GT6 WiFi 6 Mesh System Review
Post by Dan @ 04:52pm 25/01/11 | 12 Comments
Continuing their apparent roll as the mouthpiece of all new Elder Scrolls news, Gameinformer have yet more details from the upcoming and hugely anticipated The Elder Scrolls V: Skyrim, this time looking into the revamped combat system.

It's all sounding just a little too tasty, with a new combat system that is reportedly inspired by BioShock's plasmid and weapon mechanic. The concept being that you're now able to equip items in either/or both hands and spell-casting is no longer off-hand. For example a fire spell in one hand and a sword in the other; a mace in one and a shield in the other or fire spell in one hand and lightning in the other.

In the article, Bethesda Game Director Todd Howard explains "We wanted to make it more tactile in your hands. I think if you look at our previous stuff I sometimes equate it to fighting with chopsticks – you sit there and swing them in front of yourself."
One of the more alluring changes to the spellcasting in Skyrim is how you can employ spells in different ways. For instance, you could blast enemies with a flame ball from afar, hold the button down to wield the spell like a flame thrower, place a rune on the ground to create an environmental trap that spontaneously combusts when an enemy steps on it, or equip the spell with both hands to deliver high damage fireball attacks that drain your magicka reserves quickly. The shock and frost spells give players an equal amount of flexibility.
Other changes and additions include finishing move animations, nerfing of the speed you can back-pedal in combat and a major buff to using daggers for stealthy back-stabbing and arrows for sniping. They've also done away with the Mysticism spell category, disseminating it's catalogue among the remaining five magic disciplines.

All this Gameinformer information continues to spill out while the rest of us continue to digest only one publicly released screenshot and are still waiting for a trailer of some actual gameplay. Bethesda oddly seems to be sharing everything they can possibly divulge about the finer workings of the game through a single publication -- a strange marketing tactic which we really hope doesn't backfire on them and over-hype the game to Daikatana and Black & White proportions. The expectations that already weigh on a new Elder Scrolls title are lofty enough as it is. That said, it sounds damn cool. Hit up GI for the rest.



skyrimbethesda
Buy now from Green Man Gaming Only GBP£9.99!
(compare all prices)





Latest Comments
Eorl
Posted 05:17pm 25/1/11
"...include finishing move animations..." dear god please please please let them be actually good. Something like Assassins Creed with wrist blade.
Dan
Posted 05:29pm 25/1/11
heh yeah. So much hinges on them getting their act together with animations. We haven't seen anything from the game in motion yet.
Mordecai
Posted 05:34pm 25/1/11
What about face models? Are they going to be ass bad as always and need someone to make mods to make decent faces? Its one thing I dislike about Bethesda, they seem to waste polygons just because they can when it comes to things like faces.
Ivonin
Posted 05:41pm 25/1/11
I'm bloody excited about this.

Really in the grand scheme of things the character modeling doesn't really phase me all that much. I mean, I play it for the narrative and the story, I think getting hooked up on the whole 'This guy has been animated wrong' really spoils what is trying to be achieved.

It will still be a well written game that is truly epic in scope and time required to play. =)
ravn0s
Posted 05:41pm 25/1/11
"...include finishing move animations..." dear god please please please let them be actually good. Something like Assassins Creed with wrist blade.


im guessing it will be more like the finishing moves in dragon age. they dont occur all that often, but when they do, they're f*****g awesome to watch.
Crakaveli
Posted 05:47pm 25/1/11
hell yeah, taking out an ogre or a dragon was bad ass.
Ivonin
Posted 05:48pm 25/1/11
"...in dragon age. they dont occur all that often, but when they do, they're f*****g awesome to watch"


How awesome were the finishers on the ogres? The whole 'jump in the air and stab in the face' thing looked f*****g wicked.
Eorl
Posted 06:04pm 25/1/11
I seriously must finish DA.

@mord, it's not getting hung up on the details more so that if the animations/models are bad, it will definitely detract from gameplay. You'll try to concentrate on story but then wonder why going backwards has the worse animation in history. Or being on a mount and wondering whether you f*****g the animal or riding.
ravn0s
Posted 06:13pm 25/1/11



ogre and dragon take downs are towards the end.
Dazhel
Posted 09:12pm 08/2/11
Heh, Harry Partridge is looking forward to Skyrim

Nerfington
Posted 04:38am 09/2/11
Hah that's awesome Dazhel.

While I'm here, there was also a tidbit of info regarding things they're apparently doing http://www.pcgamer.com/2011/02/08/skyrim-has-a-hand-crafted-world-with-no-two-areas-alike/
Eorl
Posted 12:44pm 09/2/11
Haha, best animation ever!
Commenting has been locked for this item.
12 Comments
Show