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Post by Steve Farrelly @ 03:23pm 18/01/11 | 28 Comments
Probably the most sought after information regarding Bethesda's forthcoming The Elder Scrolls V: Skyrim, is what changes to the game-engine they've made, especially since it was revealed they'd be using an entirely new engine and not the Gamebryo one used for The Elder Scrolls IV: Oblivion or Fallout 3 and Fallout: New Vegas.

Thankfully Bethesda's Todd Howard was kind enough to speak to Game Informer in detail about the major changes to what makes their new world tick, all of which you can read in entirety by clicking here, but for those who just want the juicy bits, we've picked the feature apart for you.

"The big things for us were to draw a lot of stuff in the distance so we have a really sophisticated level of detail," he told GI. "More so than what we've had in the past for how things stream in and how detail gets added to them as they get closer to the camera.

"Because our worlds are so big all of the lighting has to be dynamic,” he adds. "That's something we had a little bit of in the past with shadowing, but not on everything. Now we have it on everything. It just makes the whole thing a lot more believable when you're there.”

The few screenshots that have leaked from scanned pages from Game Informer do show the game looking much more dynamic and detailed, and according to the feature on GI.com, they've revamped the Radiant AI for NPCs as well, making them much more intelligent.
You won't find townspeople loitering aimlessly in town squares anymore. Each denizen performs tasks that make sense in their environment. To impart the towns and cities with a greater sense of life, Bethesda has populated them with mills, farms, and mines that give the NPCs believable tasks to occupy their day. In the forest village we visited during the demo, most of the citizens were hard at work chopping wood, running logs through the mill, and carrying goods through the town.
"Your friend would let you eat the apple in his house,” Howard adds to the feature detail. "If you swing your weapon near an NPC, knock items off their dinner table, or try to steal something of value, they'll react with an appropriate level of hostility given their prior relationship to you."

And finally, some excellent news regarding the real-time pause that takes place when in any meaningful conversation with NPCs:
The increased animation fidelity and diversity has enabled Bethesda to ditch the awkward dialogue camera perspective that paused the game and presented you with an extreme closeup of the person with whom you were speaking. Now camera stays in the same perspective used during combat and exploration, and players are free to look around while engaging in conversation. Rather than drop their activities to give you their undivided attention, the NPCs continue to go about their business while in discussion. For instance, a barkeep may continue to clean cups while talking, and even move from behind the counter to a seat. A mill worker chopping wood may engage in conversation without turning away from his duties, only occasionally glancing toward you during the exchange.
It's a pretty decent read, and has me amped for the game much more - especially if they've thoroughly improved the third-person camera, movement and animation system. Obviously they have months of hype to go through before the game's November release date, so stay tuned for more as it becomes available.



bethesdathe elder scrolls v skyrimgame enginecreation enginetodd howard





Latest Comments
Eorl
Posted 03:30pm 18/1/11
Hmmm. Lets just see how it goes when it's released. I'm hoping for a good RPG, and I've been spoiled by DAO so I guess it's just a waiting game.
qmass
Posted 03:30pm 18/1/11
the best move bethesda could make would be firing their whole animation department and starting from scratch because animation as notoriously bad as bethesdas can only come from the CEOs retarded nephew and his college mates.
d^
Posted 03:41pm 18/1/11
Sounds impressive, hope they deliver.
Steve Farrelly
Posted 03:42pm 18/1/11
they've gone for a whole new animation system built from Havok called Havok Behaviour that sounds much better, though I still think Euphoria is the way to go...
GarnGit
Posted 04:00pm 18/1/11
Just watched a trailer for euphoria and it looks alright! Didn't know it existed before now!
Midda
Posted 04:09pm 18/1/11
...The increased animation fidelity...

From Bethesda? I won't hold my breath.

Just watched a trailer for euphoria and it looks alright! Didn't know it existed before now!

It's what was used in GTA4.
Steve Farrelly
Posted 04:22pm 18/1/11
and Red Dead Redemption and Star Wars: The Force Unleashed 1 & 2
Dan
Posted 04:41pm 18/1/11
Been playing a bit of Oblivion lately and the horse-riding animations in particular just look utterly ridiculous post Red Dead.
Midda
Posted 04:51pm 18/1/11
They looked ridiculous even when the game came out. It doesn't even have a jump animation, it just tweens to a pose.
Eorl
Posted 05:53pm 18/1/11
Bethesda has never been good at animations. They just seem to be stuck in the dark ages of pose changing.
Tollaz0r!
Posted 06:43pm 18/1/11

You won't find townspeople loitering aimlessly in town squares anymore. Each denizen performs tasks that make sense in their environment.


I swear they have said this or very similar for each of their games...
demon
Posted 07:05pm 18/1/11
I swear they have said this or very similar for each of their games...

yeh. & they did! it was pretty rare in oblivion to see people aimlessly wandering around, even though it might seem that way if you only watched for a short time. if you watched someone for a reasonable time (because maybe you wanted to assassinate them) you would find that they woke up in the morning in their bed, go about their daily tasks & return to bed to sleep. most npcs were very repetitive in their tasks but i can't recall seeing any npcs that just wandered aimlessly 24/7. even the beggars slept n moved n stuff.
Lynx
Posted 07:58pm 18/1/11
Bethesda has never been good at animations. They just seem to be stuck in the dark ages of pose changing.

True, but this is also the result of using a terrible engine. The Gamebryo engine is for B and C grade games, not AAA+ titles like Bethesda's. It was always lacking in the animation and memory management areas.
Midda
Posted 08:12pm 18/1/11
^^ Even the most basic, featureless engine can have good animation. You just need capable animators, which Bethesda don't seem to have.
Resonate
Posted 10:42pm 18/1/11
Regardless of the predecessors flaws... And they were gaping flaws.. This is still one of my most anticipated games this year. Then again, there's quite a few games to look forward to!
Eorl
Posted 10:48pm 18/1/11
Nah, I don't think it was just the engine. I can use Unity and still get better results then what Bethesda has done of recent. They just need, as Midda says, better animators.
Lithium
Posted 11:08pm 18/1/11
I'd still hit it hard even if they used the same engine, same 3 voice actors and same s***** animations as oblivion.
3dee
Posted 09:47am 19/1/11
Yeah, I'm really looking forward to hearing more about it. Oblivion with gaping flaws was still pretty awesome, at least for a decent amount of gameplay. I bought it on Xbox 360 last year and donated over 100 hours of my life to it. Then I started to get to the point where the wolves were like impenetrable tanks and gave up.
Lynx
Posted 09:54am 19/1/11
Even the most basic, featureless engine can have good animation.
The engine lacked advanced procedural animation, the ability to blend animations together with physics, resulting in rather stiff characters that snapped into animations when jumping or changing direction.
But yes their animations have never been good.
Khel
Posted 11:01am 19/1/11
There has been plenty of games in the past that lacked procedural animation or complex blending, and still looked far, far better than Oblivions offerings. I mean, even WoW, which has an incredibly simple engine (compared to games coming out these days, or even in the days of Oblivion), has infinitely superior animations to anything Bethesda have put out, and it has none of that fancy physics based procedural stuff or complex blending. The characters looking like stiff, lifeless mannequins has nothing to do with the engine, it has everything to do with crap animators.
Enska
Posted 11:57am 19/1/11
^^ this.
If a modder can get Fo3/Oblivion anim's to look about 10x better I really don't see how it's the engines fault
Midda
Posted 12:06pm 19/1/11
There was a mod to make Oblivions animations less awful? Do you have a link?
Enska
Posted 12:25pm 19/1/11
there's numerous ones.
http://tesnexus.com/downloads/cat.php?id=51&page=1

there doesn't seem to be the one I was thinking of for Oblivion, he must have only made it for fo3 and NV
here - http://www.newvegasnexus.com/downloads/file.php?id=35028
ravn0s
Posted 12:51pm 19/1/11
just picked up the gameinformer mag. the cover is sexy
Trauma
Posted 03:20pm 19/1/11
they've gone for a whole new animation system built from Havok called Havok Behaviour that sounds much better, though I still think Euphoria is the way to go...

+1 but am curious.
mac daddy
Posted 03:58pm 20/1/11
if the games a fail im pretty sure that all rpg's that follow it will be a fail because bethesda are the only company who seem capable of making them, except for fallout new vegas which was a disapointment considering it was exactly the same as fallout 3 but the graphics where very poor
mac daddy
Posted 03:59pm 20/1/11
the modding capeabilities better be enhanced to because i thought that the construction sets were verry dodgy
ravn0s
Posted 04:05pm 20/1/11
if the games a fail im pretty sure that all rpg's that follow it will be a fail because bethesda are the only company who seem capable of making them, except for fallout new vegas which was a disapointment considering it was exactly the same as fallout 3 but the graphics where very poor


heard of bioware?
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