We have a full video interview for you up today, speaking with id Software's Matt Hooper about all things
RAGE.
The game has caused quite a buzz in the games industry, walking away from E3 with a handful of 'Best of Show' awards, and we were also might impressed (which can be witnessed in our
extensive preview). In our interview we talk to Matt about platform parity, hue and colour palettes, freedom, engineering, gameplay similarities and more. As usual, we have both the video interview and a full transcript, embedded within one another for your convenience
right here.
Posted 06:54pm 08/7/10
http://bethblog.com/index.php/2010/07/01/rage-wallpapers-now-available/
Posted 07:24pm 08/7/10
Posted 07:32pm 08/7/10
Posted 11:05pm 08/7/10
Matt: Again, besides controls and some of the obvious elements, the experience should be pretty similar.
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Laggy unplayable Games for Windows / P2P crap.
Posted 01:48pm 10/7/10
Posted 03:22pm 10/7/10
Maybe I'm being too harsh, but I honestly can't see a single difference between this and Borderlands, aside from the graphics. I think their press releases should focus on how this isn't Borderlands, because as it is I can't justify spending money on the alpha version of Borderlands.
Posted 09:23pm 10/7/10
Posted 07:10am 11/7/10
Gameplay wise, it would seem the two will be pretty different, as RAGE doesn't seem to have the same kind of grinding action-RPG elements.