Accompanying Steve's
Brink video interview with developer Splash Damage today, we now also have some hands-on impressions to help paint a fuller picture of what to expect when this trailblazing first person shooter touches down next year.
This concept of synchronising a game’s multiplayer and single-player content is something that hasn’t really existed before outside of cooperative games so it’s going to be very interesting to see how this one shakes out.
The demo units on show this year at E3 were Xbox 360 versions of the game, focusing on a freshly revealed map called Reactor.
Read on for the complete low-down.
Posted 07:35pm 05/7/10
Posted 09:39pm 05/7/10
Posted 09:55pm 05/7/10
Posted 07:41am 06/7/10
^^^
agree
Posted 09:31am 06/7/10
You can draw parallels between TF2 and this, but that's probably because QuakeWorld TeamFortress was the inspiration for this team's first project (the aforementioned Q3F).
I personally am absolutely pumped about this game. I miss running around in a polished, clean engine instead of that clumsy, clunky s*** we have to deal with from developers like DICE. And the "Mirror's Edge" style movement I'm all for - it sounds like a far improved system anyway.
Posted 11:44am 06/7/10