Square Enix have revealed that
Final Fantasy XIV, the next MMO entrant in their popular JRPG series, will launch globally on September 30 for PC, with a PS3 release following in March of 2011. A Collector's Edition bundle (details below) will be made available for purchase from September 22 which will grant early adopters an early gate to "the realm of Eorzea". You can also sign up for the Beta, kicking off this month by
clicking here.
The Collector's Edition includes:
- BEHIND-THE-SCENES DVD - Get an insider look at the making of FINAL FANTASY XIV with exclusive video content, interviews and more in this special documentary DVD
- SECURITY TOKEN - A FINAL FANTASY XIV branded Security Token used in addition to your regular password
- ADVENTURERS BRANDED TUMBLER - Carry a small piece of Eorzea around with you with this branded tumbler
- MAP OF EORZEA - A detailed map showing the key areas of Eorzea, essential for the committed traveller
- TRAVEL JOURNAL - Record your travels in this journal filled with pages of never-before-seen concept art
- FREE GAMEPLAY - 30-day free gameplay
- GUEST PASS - Invite a friend to play free for a limited time
In addition to all of that, we also have a handful of new screens, as well as some released from E3 you may have missed you can check out below or by
clicking here.
Posted 12:43pm 01/7/10
Posted 12:45pm 01/7/10
Only problem is that i'm going on holidays for a month in November and i'll fall behind all my mates :(
Posted 12:53pm 01/7/10
Posted 01:04pm 01/7/10
$49.99 regular $74.99 Collectors. I guess prices are in USD (no AUS site... no suprise.)
I'll be pre-ordering Collectors.
It's worth checking out the EU site as well, it's not showing release date or prices however has a pretty cool design;
http://eu.finalfantasyxiv.com/
Posted 01:08pm 01/7/10
Posted 03:45pm 01/7/10
Posted 05:59pm 01/7/10
EDIT - Here is the comparison video showing the different game speeds.
Judging from this video it seems combat looks pretty interesting. Each attack and ability seems to consume a specific amount of meter, and this meter is constantly filling up. I like the idea of that. It's not WoW combat speed but anyone who has played FF11 knows that combat was insanely more complex than what WoW is.
last edited by DM at 17:59:40 01/Jul/10
Posted 06:03pm 01/7/10
Posted 06:08pm 01/7/10
If they keep the combat system from FF11 then that is exactly right. Each special attack has an element attached to it. Do a set combo, like fire + wind for example and it'll create a big explosion of fire which does damage, and lets you combo into another "burst" as they call it. Not just for melee either. Magic attacks that land just after the burst do extra damage. All awesome ideas.
Posted 06:29pm 01/7/10
For XP at least. HNM/King/Gods are better off either straight TP burned, or Mana-Burned.
Posted 06:34pm 01/7/10
Posted 03:04pm 02/7/10
Posted 03:12pm 02/7/10
so its like ff13 then