If you don't want to watch zombies astonishingly disappear before your very eyes or deal with this anti-dedicated server fiasco, you're always welcome to jump into other, non-traditionally hyperbolised games, such as Futuremark's
Shattered Horizon, which snuck out of the Steam Powered gates not so long ago.
Marrying a smashed up moon, warring factions and Zero-G is a recipe for success on many levels, and that's just what you get with this online FPS. Suffering really, only from its own dedication to sustained quality - at the end of your experience you really just want more.
Click here for our full review.
Posted 06:57pm 20/11/09
They are making their game more dedicated server friendly as a result and we hope to see servers for them in .au soon.
Posted 07:13pm 20/11/09
Posted 07:33pm 20/11/09
Posted 08:13pm 20/11/09
There is a 'training server' that you can use to get used to flying and discover the maps.
http://futuremark.yougamers.com/forum/showthread.php?t=116192
Keep an eye out on this server if you want to practice/discover the maps.
US FLight Training - No Damage(RB)
Although in the US the ping doesnt matter as your not killing any one. It is a good server to check things out.
There are currently 10 servers in AUS at the moment, 7 from FM, 2 form 3FL and one other server.
Its a great game and once you get over the learning curve and it is well worth the $20 also with 4 new maps available soon for free i get the devs are keen to support this game for some time.
Posted 08:14pm 20/11/09
Posted 08:26pm 20/11/09
Perhaps we need to look into better clarifying what a score means in the context of AusGamers (with a visual aid), because from my point of view anything over 50% is a game worth playing, more so if you're especially interested in specific elements of it (the raw sci-fi appeal of Shattered Horizon for instance).
Regardless, the best advice I can give before basing a purchase decision on any review however, is to read the text to derive whether or not the given score reflects your own tastes. The score is generally the opinion of one person but the text should give you a good idea on whether the aspects that turned the reviewer off are things that would bother you, and vice-versa.
eg: Steve was put-off by the lack of newb-friendly info wheras personally that's really not something that I would give a s*** about in a game like this -ergo my own score would be higher.
Posted 09:18pm 20/11/09
My score was more because I felt it wasn't a a complete game or experience, and although that's fairly suggested in its price-point by default, the foundation and concept here are complete and I feel they deserve to be fleshed out much, much more.
Posted 09:27pm 20/11/09
Posted 01:22am 21/11/09
on topic- i still want to check this game out once it gets a bit more public support.
looks like it needs CTF mode! pics remind me of facing worlds on classic unreal tournament!
Posted 02:23am 21/11/09
However, bonus points to the developers for being so involved with the community and responding to feedback - I've seen they are very switched on.