It's been a long journey to get here. We've done countless write-ups and news pieces in the build-up to its release, but finally we have our GTA 4 review up. It's part of the celebration of AusGamers 2.0, and part of our promise to you to bring you the best editorial we can.
Dan and I have been slogging it out, as we expect you have, since April 29 and still know there's more and more to find and uncover. At any rate, this is definitely one of the bigger games of the year, so head on into our review, play with the new AGN 2.0 features and be sure to let us know what you think.
Click here for our massively in-depth review of Grand Theft Auto 4.
Posted 04:43pm 08/5/08
Posted 04:44pm 08/5/08
Posted 05:01pm 08/5/08
The bit about the Euphoria tech is pretty cool to know what's running things.
Now to wait for Zero Punctuation review
Posted 05:06pm 08/5/08
also needs a lobby system for MP.
Posted 05:33pm 08/5/08
Posted 05:44pm 08/5/08
Posted 05:52pm 08/5/08
Posted 05:54pm 08/5/08
more like man-assjam
Posted 06:09pm 08/5/08
Personally I'd award the game a 9.5 with my major issues being the terrible online lobby system and matchmaking, which makes Halo 3 look like a God; an entertaining but terribly cliched story; and a lack of true gameplay innovation.
Characterisation, attention to detail, Euphoria, the soundtrack and the vast multiplayer modes are the biggest positives.
Posted 06:25pm 08/5/08
Nice read steve. Although I don't totally agree that the lack of a boundary-pushing dynamic game world takes much away, I definitely agree with GTA4 not being a 'perfect game' despite those many rushed 100% scores.
There was plenty of things that I didn't like while playing through the singleplayer, not all of them technical. The storylines and the characters for instance didn't do a thing for me this time around, while I still have fond memories of the likes of Lance Vance, Donald Love and Phil Cassidy.
The thing about these games is that they just offer so much that it's a massive ask to polish every single aspect. But because they offer so much you can almost ignore the imperfections because you're way too busy with all the parts that absolutely rock.
last edited by Dan at 18:25:56 08/May/08
Posted 06:29pm 08/5/08
Still, overall good review.
Posted 07:01pm 08/5/08
Posted 09:28pm 08/5/08
Since there's no comments section for it, I'd like to point out that as a kid, I played 50cc ALL THE TIME.
and I still found it hard sometimes. :(
Posted 11:46pm 08/5/08
If I didn't already own the game, your review would have made me grab it. :)
Posted 11:55pm 08/5/08
Posted 10:00pm 11/5/08
Posted 04:02am 12/5/08
I'm with the reviewer; clearly this is a great game, but hardly worth the "best game ever" hype. I was happy to revisit on April 29th, but it's just too much of the same, and I would rather go play something fresh and hang out for the next title in the series that will actually revolutionise the franchise once more, like its predecessor did.
Bring on 2011 and the next generation of console hardware I guess, because clearly the power to do that isn't here yet.
Posted 12:34am 13/5/08
Posted 12:50am 13/5/08
Posted 07:22pm 15/5/08
Posted 07:28pm 15/5/08
Posted 07:31pm 15/5/08
Posted 08:11pm 15/5/08
Though I don't think I've opened the third island yet, so maybe that's why.
Posted 09:46pm 15/5/08
Posted 10:07pm 15/5/08
Posted 10:35pm 15/5/08
Multiplayer is ridiculously fun, I'm only something like 30% of the way through the actual story missions, because I keep getting sucked into multiplayer games :P
Posted 06:54am 16/5/08
Certainly an interesting review from Yahztee. The thing I miss most from GTAIV is the lack of hidden packages which unlock weapons/ammo at a safe house. Yes I know there are 200 pigeons but f*** that, you only get an achievement for finding all of the bastards.
Posted 09:15am 16/5/08
Posted 11:52am 16/5/08
As I said Khel, I know there's pigeons but you get nothing but an achievement for finding all 200. I miss the Rewards you got from collecting all the hidden packages in the other GTA, especially Vice City where you got weapons delivered to your safe house after having found x number of packages.
Posted 12:07pm 16/5/08
I like that they have the cabs in and the mission retry system - it makes retrying failed missions SO MUCH LESS PAINFUL. But I still feel like that the game is designed in such a way that I almost HAVE to fail some of the missions once or twice before I can figure out how to go through them.
I'm only a couple hours in though.
Posted 12:55pm 16/5/08
Posted 01:18pm 16/5/08
Posted 01:26pm 16/5/08
got rolled drink-biking with Dwayne and lost my deagle, was so pissed :(
can run away if they get you while you're on a bike
Posted 01:34pm 16/5/08
Posted 01:41pm 16/5/08
Posted 02:20pm 16/5/08
Posted 01:48pm 27/5/08
Also, what is the rationale behind making it so the mission restart point is BEFORE you get to the destination?
So many of the missions seem designed in such a way that you HAVE to fail it once before you know what to do - its so frustrating to have to restart and go through some extended rigmarole just to get to the jumping off point. The phone message that allows restarts is a big step up from previous games, but I don't get why they don't make the start point AFTER you get to the destination? I mean, there must be a gameplay reason but I don't see it.
Posted 02:17pm 27/5/08
Posted 02:27pm 27/5/08
Also while it was good that they actually had a mission retry this time, the c**** could have cut out the travel part. taxi's are everywhere which is almost as good.
Posted 02:36pm 27/5/08
Posted 02:58pm 27/5/08
As much as this annoyed me too, I at least enjoyed the different ways the conversations in the car went on the way when you restarted the mission. Perhaps they were so excited about recording alternative conversations that they wanted to force you to hear them?
Also the fact that the conversations go differently sort of more reinforced the feeling that the game had gone back in time and not everything was just being repeated. In other words it made it felt less like a game function and more related to the world it was in.
Posted 03:07pm 27/5/08
Another thing I'm not really enjoying - the cut scenes. I don't know if it's just me, but I'm finding a lot of the voice acting a bit over the top and most of the dialogue fairly uninspired. I find myself skipping the occasional cutscene because they're simply not enjoyable enough to sit through and most of the time they make no difference in the missions.
Posted 03:18pm 27/5/08
I don't know if I'm just used to it now or if the voice actors got better as they progressed through recording sessions, but I don't notice it anymore.
Posted 03:27pm 27/5/08
Posted 03:29pm 27/5/08
Posted 03:30pm 27/5/08
Aaah so true! Brucie was by a long shot the standout character of the whole storyline.
Posted 03:32pm 27/5/08
Posted 04:02pm 27/5/08
Some missions do stand out in my mind and different and fun, but they really needed to put more variety in. Standard chase car, kill dude missions (or kill dude, chase car) get boring fairly quick.
Having said that I found that they did an amazing job on the city and its surrounds. They should have leveraged the variety of locations for the missions and cut scenes.
Posted 04:16pm 27/5/08
Posted 04:28pm 27/5/08
Totally agree re: characters, I just don't care about any of them and half the time I want to shoot them myself
Posted 11:57pm 31/5/08
Does the storyline get around to actual grand theft at some point? At the moment (bowling anyone?) it seems like you need to intentionally deviate from the plot and use prior knowledge of the series to do anything like what the original was about.
Posted 03:20pm 02/6/08
I found it hugely anti-climactic at best, completely confusing and boring at worst. I really lost interest in the overall story about 70% of the way through the game and ended up skipping a lot of the cut scenes, because (as above) they contained really uninteresting dialog and I had almost zero interest in the characters.
Overall I found this (gameplay wise) a big step down from GTA: San Andreas. I really missed parachutes, flyable planes, jet packs, tanks, cops on motorbikes, variety of objects to commit blunt trauma crimes with - the list goes on. Maybe I just haven't unlocked them yet but I really feel like there was wayyyyy more to do in GTA:SA.
I also really missed the little stats/RPG system GTA:SA had. I guess GTA4 has the achievements system but I just feel like that system is really vague and doesn't give me any direction to, well, doing anything.
I still haven't tried multiplayer but I hear its pretty cool, so I'll have to give it a bash.
Now the story is actually out of the way I'm finding it a lot more enjoyable to play - just screwing around doing the other little side missions and exploring the rest of the game.
Does anyone know what is up with the areas of the map that are built but have nothing to do there? Like the driving range and the amusement park - are they things that you can unlock by doing something, or will they be used as the basis for the DLC for the game or something?
Posted 08:31am 03/6/08
Posted 09:30am 03/6/08